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DesktopWeb FormText   book : AI Game Engine ProgrammingFri, 01 Apr 2005 13:46:55 GMT # 

(Schwab 2004) this was an ok book. it was pretty interesting but had a little more game info than i was interested in. the main sections were : intro, game genre, basic AI, advanced AI, and game AI dev. the AI techniques it discusses include : finite state machines, fuzzy state machines, message based systems, scripting systems, location based info systems, genetic algorithms, and neural networks (although if you are interested specifically in GA or NN for games, the Buckland book is excellent). the code was in C++ and mostly focused on an enhanced version of Asteroids.