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DesktopWeb FormText   more Direct3D flavorSat, 06 Aug 2005 22:07:22 GMT # 

Chad took something like a couple hours and whipped together a physics sample for me too. thanks yall, you really know how to make a guy feel stupid :( no, really ... thanks :)

made some good progress today. one of the phsyics models i've needed is implemented, just one more to go. been looking at the o'reilly 'physics for game dev' book, but i actually prefer the apress 'physics for game prog' book because you can get code samples for it in c#, java, and c++

another lesson learned involves 3D modelling tools. it takes me something like 2 to 4 hours to feel comfortable with any one tool, and each tool is significantly different. so the skills for one dont easily transfer between tools. the good news is that i find working with meshes significantly easier than working with vertex buffers directly. mainly because there's less room for error. also trying to use the mesh for as much game data as possible. e.g. embedding hotspots for a game inside the mesh itself, instead of keeping that positional info in application logic

so the question is, why am i looking at Direct3D? answers : 1) the MCE UI is D3D 2) Managed Direct3D Mobile 3) Avalon 4) Vista