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DesktopWeb FormText   book : Direct3D ProgrammingFri, 26 Aug 2005 03:45:42 GMT # 

(Walnum 2003) i liked this book. its unique in that it starts out explaining 2D and 3D graphics by creating windows programs from scratch to demonstrate the basics of what Direct3D is doing behind the scenes. it also only concerns itself with the fixed function pipeline (ignoring shaders), and does a thorough job of explaining each core concept. the only negative is that the code is C++ and there are too many code listings ... so its a quick read.