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DesktopWeb FormText   book : Intro. to 3D Game Prog. with DirectX 9.0Fri, 26 Aug 2005 14:01:26 GMT # 

(Luna 2003) really liked this book too. starts out with some basic 3D math including Planes and Rays. this is exactly what i need to come up with my own collision detection for MD3DM. the 2nd section is fundamentals, and had one of the better explanations of Blending and the StencilBuffer. 3rd section goes into more detail about Meshes, Cameras, Terrain, Particle Systems, and Picking ... with some good info in each. the final section is Shaders and Effects. this is the first time i've done any reading about shaders. i see the power, but dont like that their is another language (HLSL), plus i think the fixed function pipeline is adequate for most of my needs. i'm really looking at 3D for application programming ... and not to make the slickest looking game possible. NOTE this book is C++, but the sample code has been ported to C# and is available for download