so the TextAdventure MSN bot was all messed up yesterday. it was signing on and off all day long ... annoying! i've shut it down until i can figure out what is going on. i'm assuming that my bot provider has made some changes?
the bot ended up being listed in the RobotInvaders.com gallery. it's been there over a week and averaged about 50+ users a day. to improve the user experience, it keeps a log of the dialogs (email addresses are hashed for privacy). i've made some minor changes based on these logs. but the most interesting part of the logs is how 'non-user' the user base is. chatting with another bot guy, he said : "1/3 will use the bot, 1/3 will try to reverse engineer, and 1/3 will just rant". and that's pretty much what i'm seeing. only about 1/3 of the users are actually trying to play the game, everybody else just want to mess with the bot itself. i'm assuming these same percentages would not apply to voice-based systems? my guess would be that the extra effort (possibly cost) to call into a voice system, might weed out more of the playful visitors. not to mention there is more of a risk that another person might hear the non-user speaking ridiculous answers.