/wpfAugReal shows how to augment reality using an ARToolKitPlus wrapper, DirectShow, and WPF 3D. it recognizes printable markers (that look like 2D barcodes) in the real world and returns their location in respect to the camera. then the application uses WPF 3D to overlay virtual objects to make them appear that they are also in the real world. the virtual objects are positioned, scaled, and rotated based on the current camera position. this provides the basics to let you create your own Eye of Judgment augmented reality card game. source code is provided and there is a demo video.
aside, my current contract is coming to an end, so i'll start looking for interesting work sometime in november.